Updates
Every updated page across every Pixi Wiki namespace, grouped by the date recorded in each page's frontmatter. Jump by month, or filter by time range.
2026-07-17
AI-Native Product Surfaces (4)
Eval Trace (4)
2026-07-15
Curated Tuning Datasets (2)
2026-07-14
2026-07-13
Agent Workflows (2)
2026-07-12
AI-Native Product Surfaces (3)
2026-07-10
2026-07-09
2026-07-08
AI-Native Product Surfaces (2)
2026-07-07
Agent Workflows (2)
2026-07-02
Software Architecture Metapatterns (85)
- About this bookraw
- Acknowledgementsraw
- Ambiguous patternsraw
- Analyticsraw
- Appendicesraw
- Architecture Metapatterns — Fit for Pixiraw
- Architecture and product life cycleraw
- Arranging communicationraw
- Backends for Frontends (BFF)raw
- Basic metapatternsraw
- Books referencedraw
- Choose your own architectureraw
- Choreographyraw
- Cohesers and decouplersraw
- Comparison of architectural patternsraw
- Comparison of communication stylesraw
- Copyrightraw
- Deconstructing patternsraw
- Dependency inversion in architectural patternsraw
- Disclaimerraw
- Evolutions of Layers that help large projectsraw
- Evolutions of Layers that make more layersraw
- Evolutions of Layers to gain flexibilityraw
- Evolutions of Layers to improve performanceraw
- Evolutions of Services that add layersraw
- Evolutions of Services that restructure servicesraw
- Evolutions of Shards that share dataraw
- Evolutions of Shards that share logicraw
- Evolutions of a Middlewareraw
- Evolutions of a Monolith that lead to Shardsraw
- Evolutions of a Monolith that make Servicesraw
- Evolutions of a Monolith that rely on Pluginsraw
- Evolutions of a Monolith that result in Layersraw
- Evolutions of a Pipelineraw
- Evolutions of a Proxyraw
- Evolutions of a Sandwichraw
- Evolutions of a Shared Repositoryraw
- Evolutions of an Orchestratorraw
- Evolutions of architecturesraw
- Extension metapatternsraw
- For Agents — Software Architecture Retrievalraw
- Forces, asynchronicity, and distributionraw
- Format of a metapatternraw
- Foundations of software architectureraw
- Four kinds of softwareraw
- Fragmented metapatternsraw
- Glossaryraw
- Hexagonal Architectureraw
- Hierarchyraw
- History of changesraw
- Implementation metapatternsraw
- Index of patternsraw
- Indirection in commands and queriesraw
- Introductionraw
- Layered Servicesraw
- Layersraw
- License and Provenanceraw
- Meshraw
- Metapatternsraw
- Microkernelraw
- Middlewareraw
- Modules and complexityraw
- Monolithraw
- Orchestrationraw
- Orchestratorraw
- Pipelineraw
- Pipelines in architectural patternsraw
- Pluginsraw
- Polyglot Persistenceraw
- Programming and architectural paradigmsraw
- Proxyraw
- Real world inspirations for architectural patternsraw
- Sandwichraw
- Service Oriented Architecture (SOA)raw
- Servicesraw
- Shardsraw
- Shared Repositoryraw
- Shared dataraw
- Sharing functionality or data among servicesraw
- Software Architecture Metapatternsraw
- Software Architecture Metapatterns — Activity Lograw
- Software Architecture Metapatterns — Master Indexraw
- Source Wiki Homeraw
- System topologiesraw
- The heart of software architectureraw
UI Patterns (188)
- Accordion Menuraw
- Account Registrationraw
- Achievementsraw
- Activity Streamraw
- Adaptable Viewraw
- Alternating Row Colorsraw
- Anchoringraw
- Appointment Dynamicraw
- Appropriate Challengeraw
- Archiveraw
- Article Listraw
- Authority Biasraw
- Auto-sharingraw
- Autocompleteraw
- Autonomyraw
- Autosaveraw
- Blank Slateraw
- Breadcrumbsraw
- Calendar Pickerraw
- Captcharaw
- Cardsraw
- Carouselraw
- Cashless Effectraw
- Categorizationraw
- Chatraw
- Choice Closureraw
- Chunkingraw
- Coachmarksraw
- Cognition — Persuasive Design Patternsraw
- Cognitive Dissonanceraw
- Collectible Achievementsraw
- Commitment & Consistencyraw
- Competitionraw
- Completeness meterraw
- Conceptual Metaphorraw
- Continuous Scrollingraw
- Copy Boxraw
- Couponraw
- Curiosityraw
- Dashboardraw
- Dealing with data — User Interface Design Patternsraw
- Decoy Effectraw
- Delay Discountingraw
- Delightersraw
- Drag and dropraw
- Endowment Effectraw
- Event Calendarraw
- Expandable Inputraw
- Fat Footerraw
- Favoritesraw
- Feedback Loopsraw
- Feedback — Persuasive Design Patternsraw
- Fill in the Blanksraw
- Fixed rewardsraw
- Flagging & Reportingraw
- Followraw
- For Agents — UI Patterns Retrievalraw
- Forgiving Formatraw
- Framingraw
- Frequently Asked Questions (FAQ)raw
- Fresh Start Effectraw
- Friendraw
- Friend listraw
- Galleryraw
- Game mechanics — Persuasive Design Patternsraw
- Getting input — User Interface Design Patternsraw
- Goal-Gradient Effectraw
- Good Defaultsraw
- Guided Tourraw
- Halo Effectraw
- Hedonic Adaptationraw
- Home Linkraw
- Horizontal Dropdown Menuraw
- IKEA effectraw
- Illusion of controlraw
- Image Zoomraw
- Inaction Inertia Effectraw
- Inline Help Boxraw
- Inline Hintsraw
- Inplace Editorraw
- Input Feedbackraw
- Input Promptraw
- Intentional Gapsraw
- Investment Loopsraw
- Invite friendsraw
- Isolation Effectraw
- Kairosraw
- Keyboard Shortcutsraw
- Lazy Registrationraw
- Leaderboardraw
- Levelsraw
- Likingraw
- Limited Choiceraw
- Limited durationraw
- Loss Aversionraw
- Miscellaneous — User Interface Design Patternsraw
- Modalraw
- Module Tabsraw
- Morphing Controlsraw
- Navigation Tabsraw
- Navigation — User Interface Design Patternsraw
- Need for Closureraw
- Negativity biasraw
- Noble Edge Effectraw
- Nostalgia Effectraw
- Notificationsraw
- Onboarding — User Interface Design Patternsraw
- Optimism Biasraw
- Paginationraw
- Password Strength Meterraw
- Pattern Recognitionraw
- Pay To Promoteraw
- Paywallraw
- Peak-end ruleraw
- Perception and memory — Persuasive Design Patternsraw
- Periodic Eventsraw
- Picture Superiority Effectraw
- Playthroughraw
- Positive Mimicryraw
- Praiseraw
- Present Biasraw
- Previewraw
- Pricing tableraw
- Priming Effectraw
- Privilegesraw
- Product pageraw
- Progressive Disclosureraw
- Prolonged Playraw
- Provenance and Copyright Boundaryraw
- Pull to refreshraw
- Rate Contentraw
- Reactionraw
- Reciprocationraw
- Recognition over Recallraw
- Reductionraw
- Reputationraw
- Retaliationraw
- Role Playingraw
- Rule Builderraw
- Scarcityraw
- Search Filtersraw
- Self-Expressionraw
- Self-Monitoringraw
- Sequencingraw
- Serial Positioning Effectraw
- Set Completionraw
- Settingsraw
- Shapingraw
- Shopping Cartraw
- Shortcut Dropdownraw
- Simulationraw
- Slideshowraw
- Social Proofraw
- Social — Persuasive Design Patternsraw
- Social — User Interface Design Patternsraw
- Sort By Columnraw
- Source Site — UI Patternsraw
- Source Taxonomyraw
- Statusraw
- Status-Quo Biasraw
- Steps Leftraw
- Storytellingraw
- Structured Formatraw
- Sunk Cost Effectraw
- Table Filterraw
- Tag Cloudraw
- Taggingraw
- Tailoringraw
- Temptation Bundlingraw
- Testimonialsraw
- Thumbnailraw
- Tip A Friendraw
- Triggerraw
- Tunnellingraw
- UI Patternsraw
- UI Patterns KB — Master Indexraw
- UI Patterns — Activity Lograw
- Undoraw
- Unlock Featuresraw
- Value Attributionraw
- Variable Rewardsraw
- Vertical Dropdown Menuraw
- Vote To Promoteraw
- WYSIWYGraw
- Walkthroughraw
- Wikiraw
- Wizardraw
- Zeigarnik Effectraw